0.0.05 (Current downloadable version)


+ Added AI (Experimental charge scout enemy)

+ Added Ledge climbing (Auto grab)

+ Added playable level

+ Added Knockback system (Only applies to enemies at the moment)

+ Added new attack system with random attack ranges to avoid swarm clutter. Or rather make clutter.

+ Added HUD for amount of coins

+ Added 2 sound effects for looting actual coins and a sound effect for each coin added

+ Added additional sound effects: potion pickup, food crunch, scroll sound effect and a crystal jewel sound effect

+ Added new tile (Wooden door, these are locked and require keys)

+ Removed previous food items and replaced them with bread (health) apple (mana)

+ Added item "Scroll" this is for later use with a possible hub city

+ Added item "Spirit crystal" this is meant for buying spells and their respective upgrades

+ Added animation for opening chests

+ Added 3 new death animations (one for regular death, one for poisoning and one for ranged attacks)

+ Added invincibility delay (Indicated by a flashing player)

- Replaced previous looting system

* Improved the death animation

* Improved enemy death animation

* Fixed the player's damage indicator was that of the enemy, whopsie.

* Fixed Enemy attack range being higher than the hitbox

* Fixed a bug where the "sword attack" no longer detected the player


Finally got the enemy system introduced. This is the SCOUT enemy, quick, low damage and easy to kill.

Enemies I have in mind: "Warrior, knock off his armor to kill him", "Mage, these guys heal their friends and launch projectiles at you if too close", "Ranger, these guys shoots arrows at you, simple, yet deadly."

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